- CREATING HAIR IN CHEETAH 3D HOW TO
- CREATING HAIR IN CHEETAH 3D MOVIE
- CREATING HAIR IN CHEETAH 3D SKIN
- CREATING HAIR IN CHEETAH 3D PLUS
This step will add some color variation to the hair. Choose a green/cyan color (#50a596) and with a brush at 40% Opacity paint over her hair in some areas. Select the Dodge Tool and lighten up some strands of hair.Ĭreate yet another layer and change the layer blending mode to Overlay. I’ve chosen a magenta color to match with her dress.Ĭreate a new layer from all the visible layers (Ctrl + Shift + Alt + E). Once you’re done fill the layer mask with black and paint with white over the hair. But let’s make some further adjustments.Īdd a Hue/Saturation Adjustment layer and drag the slider to the left or right until you find a color that you like. And voila, we changed the color of her hair. Now choose a red color (#ff0000) and with a brush at 50% Opacity paint over the hair. Do the same thing with the layer mask as you did at step 2 (fill the layer mask with black and paint with white over the hair).Ĭreate a new layer (Ctrl + Shift + Alt + N) and change it’s blending mode to Overlay. Drag the saturation slider to the left in order to decrease the saturation. Add a Hue/Saturation Adjustment Layer by going to Layer > New Adjustment Layer > Hue/Saturation. In a layer mask white reveals the layer and black conceals so by painting with white over the hair we will limit the Curves Adjustment layer effect only to it. Now with a round soft brush paint with white where the hair is. Select the layer mask by clicking on it and press Ctrl + Backspace to fill the layer mask with black. Because we want this to be applied only to the hair let’s mask the effect elsewhere. Add a new Curves Adjustment layer (Layer > New Adjustment Layer > Curves) and drag the curve up a little. Let’s increase the brightness of the hair a little bit.
CREATING HAIR IN CHEETAH 3D MOVIE
CREATING HAIR IN CHEETAH 3D PLUS
Adding beard (and hair ) as "hair" in CC creates a few too many problems for me, plus if you add the beard as "hair", then you cannot add actual hair to your character, as the hair slot is occupied by your beard. to make the mustache move less when the bones move.) 3) When I export and transfer it to CC, I DON'T CHOOSE THE "Hair" OPTION, but instead I add it as a "cloth".
CREATING HAIR IN CHEETAH 3D HOW TO
(If you know how to paint weights, you may want to edit the weights a bit, e.g.
CREATING HAIR IN CHEETAH 3D SKIN
2) Then, I copy the skin weights of the WHOLE BODY to the beard mesh, like I would do if it was a piece of clothing. head or jaw), but to the whole bone root. Meaning: 1) When I am done positioning the beard mesh as I want it to be on the face of my character, then I bind it to THE WHOLE RIG. I have been using a different approach for beards, one that I got from Delerna and Rampa (praised may they be) I import the beard and the CC character to the external editor (for you is 3ds max, for me it's Maya), and I use THE SAME PROCESS THAT I USE FOR CLOTHES.